How about PBR?

This blog contains my vision of how PBR should impact modern games, from both point of view : as an artist and as an engineer.

Sunday, December 25, 2016

HDR vs LDR Image Based Lighting



During my work as Technical and lighting artist, I was asked by level art team: “why we can’t use LDR images as skyboxes, they are so fancy and handpainted, why not?”



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Posted by damart3d at 1:08 AM 1 comment:
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