https://80.lv/articles/world-of-tanks-graphical-update-technical-overview/
This blog contains my vision of how PBR should impact modern games, from both point of view : as an artist and as an engineer.
Monday, November 13, 2017
World of Tanks: Graphical Update Technical Overview
80lvl recently posted an interview about graphical improvements in upcoming World of Tanks update. I am really proud to be a part of this great work. Maybe I will reveal some details on this tech later.
https://80.lv/articles/world-of-tanks-graphical-update-technical-overview/
https://80.lv/articles/world-of-tanks-graphical-update-technical-overview/
Wednesday, January 4, 2017
Unity 5 shader for Substance Painter
Here is SP viewport shader that emulates Unity 5 BRDF:
Download from Google disk
It's not 100% match unfortunately, but close enough.
It is how GGX-based BRDF should work, not how it works in Unity.
Download from Google disk
It's not 100% match unfortunately, but close enough.
It is how GGX-based BRDF should work, not how it works in Unity.
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If you are interested in details, please read below.
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